
Recently I discovered this amazing new technology; an OpenGL java-based implementation with GPU acceleration that runs directly on the browser and doesn't need any extra plugin... WOW!.
I've been playing with WebGL for a couple of weeks and I've implemented some basic demos, mainly based on the tutorials found on the best page to learn WebGL, Learning WebGL.
To view the demos, it's required a WebGL-enabled browser; the best one is Google Chrome on its latest version.
WebGL Demos
Demo 01a: Simple Spinning Cube (Using Sylvester lib + glUtils lib for Maths)
Demo 01b: Simple Spinning Cube (Using glMatrix lib for Maths)
Demo 02: Spinning Cube with Lighting
Demo 03: Mouse and Keys Controlled Cube
Demo 04: Spinning Cube with Multitexturing
Demo 05: Loading Positions and Textures from JSON
Demo 06a: Orthographic Mode, Drawing real-pixel-size Textures