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KROK
Esperpenthia Adventures

This game was designed and partially implemented as part of a test for a videogames company. The goal was defining some basic elements for a 2D platform game for mobile devices; then, use those elements to implement a single level of the game. A complete prototype was implemented using XNA.

Not only a complete design document was written with a background story, detailed main and secondary characters, enemies, items, etc., but also a complete playable prototype was implemented using XNA, implementing a well structured and scalable engine; an animation managing class, some physics and all the art for the game.

Random Sheets of the Design Document

Level Design Concept Art

Level Design Implemented and Running in XNA

Game Screenshot Mockups